so very large
bluering8:
“Inktober day four.
Not to imply that I’m incredibly predictable or anything but “very tall artist/mechanic who is best friends with a robot” is some top-tier wish fulfillment.
”

bluering8:

Inktober day four.

Not to imply that I’m incredibly predictable or anything but “very tall artist/mechanic who is best friends with a robot” is some top-tier wish fulfillment.

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Hey, this post may contain adult content, so we’ve hidden it from public view.

Learn more.

slimetony:

nicejewishguy:

auttoton:

breaaak:

slimetony:

slimetony:

lets make a videogame how hard can it be

nevermind you have to know shit about computers

hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!! 

for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)

if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn

you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!

this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!

I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.

2D Editors:

GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.

Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.

GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.

Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.

Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.

Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.

3D Editors:

Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.

UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.

2D Art/Animation Software:

GIMP : Free photo editing and digital painting software.

Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.

Mischief : Free digital painting software with an endless canvas.

3D Art/Animation Software:

Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.

Maya : Animation, VFX, lighting, and rendering software.

Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.

SketchUp :  Architectural modeling software, great for creating 3D environments and buildings. Free version available.

Text-Based Games:

Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.

Quest : Interactive text stories that you can build in-browser.

Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.

Audio Resources/Editors:

Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.

Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.

Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.

FL Studio : Free music composition software.

Miscellaneous Tools:

Donjon RPG Tools : Randomly generates maps, items, XP, etc.

W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.

Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.

Korsakow : Free tool for creating interactive and database films.

Processing : Flexible programming language used for visual and interactive artworks and simulations.

From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio

Places to Publish/Share:

Itch.io : Platform for self-publishing games

Philome.la : Place to share Twine Games

@slimetony how does it feel to have your shitpost be turned into a helpful resource

It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.

fkatwigs-fashionstyle:
“ ELLE Mag
”
inprnt:
““Destroyer” by Ashley Mackenzie on INPRNT
”
sirgarrowman:
“ well…ummm
”

sirgarrowman:

well…ummm

clarabosswald:

What are you doing here?What’s your problem?

doctor who: let’s kill hitler (2011) / kingsman: the secret service (2015)

Is there a comparison chart or anything somewhere that shows the differences between how different boarders draw the SU characters? You mentioned that you can tell who drew which episodes so I'm curious to see!
Anonymous

ianjq:

jen-iii:

Here’s the link to the post! (Its how they all draw Steven)

Lauren Zuke is VERY recognizable when you see her Amethyst, she tends to make Amethyst have wilder hair and basically, she makes Amethyst look hot. (heres an example of Lauren’s Amethyst, if Amethyst tends to have messier hair then its almost certain its Lauren’s work)

image

Originally posted by geth-consensus

Joe and Jeff tend to draw the best Pearl in my opinion! You can see when Pearl tends to be more ‘roundish’ and her nose is typically a perfect v

image

Originally posted by vahnitr

image

Originally posted by geekylaugifs

Lamar Abrams does a FANTASTIC Garnet! Very strong looking and proportional! Also makes it so Garnet has very distinct expressions, even when she has her shades on! He tends to give Garnet a slightly longer face!

image

Originally posted by glassandpatron

Raven Molisee is best known for her expressions on the characters! Most memorably, our Eternal Flame, Baby~

image

Originally posted by sardonyxs

image

Originally posted by crystalgemgifs

And we of course CAN’T forget out SUgar mama, Rebecca Sugar! Rebecca’s episodes tend to have the most extreme emotional impact so if you actually cried during one, she most likely boarded it. She make’s Garnet seem a bit more ‘rounder’ and She also tends to put more attention to detail towards the HANDS of the characters. Also, she basically does every Rose centric episode!

image

Originally posted by sardonyxs

image

Originally posted by thestarjar

there are others but these I have found to be the easiest to spot while looking at how different boarders do their episodes!

Good eye, you got everyone right except I drew the last one, not Rebecca

Kat Morris, Rebecca Sugar and I were only credited for a few episodes each but our drawings are all over every episode because we worked on every single one!